Camera#lerp
  • References/Game Development/Phaser/Core/Camera

lerp : Phaser.Point The linear interpolation value

2025-01-10 15:47:30
RandomDataGenerator#timestamp()
  • References/Game Development/Phaser/Math/RandomDataGenerator

timestamp(min, max) → {number} Returns a random timestamp between min and max, or between the beginning

2025-01-10 15:47:30
Ellipse#right
  • References/Game Development/Phaser/Geometry/Ellipse

right : number The x coordinate of the rightmost point of the Ellipse. Changing the right property of an Ellipse object has no

2025-01-10 15:47:30
Easing.Quartic#Quartic
  • References/Game Development/Phaser/Tweens/Easing.Quartic

new Quartic() Quartic easing. Source code:

2025-01-10 15:47:30
Rope#preUpdate()
  • References/Game Development/Phaser/Display/Rope

preUpdate() Automatically called by World.preUpdate. Source code:

2025-01-10 15:47:30
Physics.P2.BodyDebug#getClosestTo()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

getClosestTo(object, callback, callbackContext) → {any}

2025-01-10 15:47:30
DOM#DOM
  • References/Game Development/Phaser/System/DOM

new DOM() DOM utility class. Provides a useful Window and Element functions as well as cross-browser compatibility buffer.

2025-01-10 15:47:30
Time#frames
  • References/Game Development/Phaser/Time/Time

[readonly] frames : integer Advanced timing result: The number of render frames record in

2025-01-10 15:47:30
Pointer#eraserButton
  • References/Game Development/Phaser/Input/Pointer

eraserButton : Phaser.DeviceButton If this

2025-01-10 15:47:30
Physics.P2.Body#toLocalFrame()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

toLocalFrame(out, worldPoint) Transform a world point to local body frame. Parameters

2025-01-10 15:47:30