Particles.Arcade.Emitter#replace()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

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Particles.Arcade.Emitter#countDead()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

countDead() → {integer} Get the number of dead children in this group. Returns

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Particles.Arcade.Emitter#destroy()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

destroy() Destroys this Emitter, all associated child Particles and then removes itself from the Particle Manager.

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Button#game
  • References/Game Development/Phaser/Display/Button

game : Phaser.Game A reference to the currently running Game

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DOM.getAspectRatio()
  • References/Game Development/Phaser/System/DOM

<static> getAspectRatio(object) → {number}

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Physics.Ninja.Tile#type
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

[readonly] type : number The type of this Tile. Source

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Animation#updateFrameData()
  • References/Game Development/Phaser/Animation/Animation

updateFrameData(frameData) Changes the FrameData object this Animation is using. Parameters

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BitmapText#text
  • References/Game Development/Phaser/Text/BitmapText

text : string The text to be displayed by this BitmapText object. Source

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Particle#removeChildren()
  • References/Game Development/Phaser/Particles/Particle

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Text#strokeThickness
  • References/Game Development/Phaser/Text/Text

strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke)

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