ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
arcade : Phaser.Physics.Arcade
lifespan : number How long each particle lives once it is emitted in ms. Default is 2 seconds. Set lifespan to 'zero' for particles
<static> HSLtoRGB(h, s, l, out) → {object}
loopCount : number The number of times the animation has looped since it was last started.
linux : boolean Is running on linux? Source code:
<constant> ANGLE_LEFT : integer The Angle (in degrees) a Game Object needs to be set
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
shader : PIXI.AbstractFilter The
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
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