RetroFont.TEXT_SET3
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789

2025-01-10 15:47:30
Physics.P2.BodyDebug#getFirstDead()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

getFirstDead(createIfNull, x, y, key,

2025-01-10 15:47:30
Physics.P2.GearConstraint#world
  • References/Game Development/Phaser/P2 Physics/Physics.P2.GearConstraint

world : Phaser.Physics.P2 Local

2025-01-10 15:47:30
Line#start
  • References/Game Development/Phaser/Geometry/Line

start : Phaser.Point The start point of the line.

2025-01-10 15:47:30
RenderTexture#isTiling
  • References/Game Development/Phaser/Graphics/RenderTexture

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.

2025-01-10 15:47:30
Particle#contains()
  • References/Game Development/Phaser/Particles/Particle

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

2025-01-10 15:47:30
RetroFont#requiresReTint
  • References/Game Development/Phaser/Text/RetroFont

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.

2025-01-10 15:47:30
Bullet#fixedToCamera
  • References/Game Development/Phaser/Plugins/Bullet

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the

2025-01-10 15:47:30
Sprite#destroyPhase
  • References/Game Development/Phaser/Display/Sprite

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

2025-01-10 15:47:30
Ellipse#right
  • References/Game Development/Phaser/Geometry/Ellipse

right : number The x coordinate of the rightmost point of the Ellipse. Changing the right property of an Ellipse object has no

2025-01-10 15:47:30