Video#onPlay
  • References/Game Development/Phaser/Game Objects/Video

onPlay : Phaser.Signal This signal is dispatched when

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TweenManager#update()
  • References/Game Development/Phaser/Tweens/TweenManager

update() → {boolean} Update all the tween objects you added to this manager. Returns

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Video#key
  • References/Game Development/Phaser/Game Objects/Video

key : string The key of the Video in the Cache, if stored there. Will be null if this Video is using the webcam instead

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Color.RGBtoHSL()
  • References/Game Development/Phaser/Utils/Color

<static> RGBtoHSL(r, g, b, out) → {object}

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LinkedList#last
  • References/Game Development/Phaser/Utils/LinkedList

last : Object Last element in the list. Source code:

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Physics.P2.BodyDebug#children
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

[readonly] children : Array.<Displa

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InputHandler#allowHorizontalDrag
  • References/Game Development/Phaser/Game Objects/InputHandler

allowHorizontalDrag : boolean Controls if the Sprite is allowed to be dragged horizontally.

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State#make
  • References/Game Development/Phaser/Game States/State

make : Phaser.GameObjectCreator

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Input#keyboard
  • References/Game Development/Phaser/Input/Input

keyboard : Phaser.Keyboard The Keyboard Input manager

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Rectangle#ceilAll()
  • References/Game Development/Phaser/Geometry/Rectangle

ceilAll() Runs Math.ceil() on the x, y, width and height values of this Rectangle. Source

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