exists : boolean If exists is true the group is updated, otherwise it is skipped.
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
play(name, frameRate, loop, killOnComplete) → {
pointerOut(pointerId) → {boolean} Is the Pointer outside of this Sprite
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
rnd : Phaser.RandomDataGenerator
sprite(x, y, key, frame) → {Phaser
mp3 : boolean Can this device play mp3 files? Source code:
addChild(child) → {DisplayObject}
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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