alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
onPlay : Phaser.Signal The onPlay event is dispatched
mass : number The mass of the Body. When two bodies collide their mass is used in the calculation to determine the exchange of
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters
game : Phaser.Game Local reference to game.
resetChild(child, x, y, key, frame)
onStop : Phaser.Signal The onStop event is dispatched
[static] RETURN_TOTAL : integer A returnType value, as specified in
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