setCircle(radius, offsetX, offsetY) Sets this
resizeWorld() Sets the world size to match the size of this layer. Source code:
overlap(object1, object2, overlapCallback, processCallback, callbackContext)
new Body(sprite) The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than
killAll() → {Phaser.Weapon}
movementY : number The vertical processed relative movement of the Pointer in pixels since last event.
friction : Phaser.Point The amount of movement that
enable(object, debug, children) This will create a P2 Physics body on the
getFixtureByKey(key) Accessor to get either a single fixture by its key. Parameters
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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