onFlashComplete : Phaser.Signal This signal is dispatched
[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
<constant> ROPE : integer Game Object type.
game : Phaser.Game A reference to the currently running Game
pointerDown(pointerId) → {boolean} If the Pointer is down this returns
loopCount : number The number of times the animation has looped since it was last started.
removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay
accelerationFromRotation(rotation, speed, point) → {
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] previousPosition : Phaser.Point
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