right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
<static> bitmapFont(xml, baseTexture, xSpacing, ySpacing)
new Quartic() Quartic easing. Source code:
collisionCallback : Function Tile collision callback. Source code:
[static] SOUND : number Source code:
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
<static> parseJSON(json) → {object} Parses a Tiled JSON
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
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