Rope#right
  • References/Game Development/Phaser/Display/Rope

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

2025-01-10 15:47:30
Button#freezeFrames
  • References/Game Development/Phaser/Display/Button

freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.

2025-01-10 15:47:30
LoaderParser.bitmapFont()
  • References/Game Development/Phaser/Loader/LoaderParser

<static> bitmapFont(xml, baseTexture, xSpacing, ySpacing)

2025-01-10 15:47:30
Easing.Quartic#Quartic
  • References/Game Development/Phaser/Tweens/Easing.Quartic

new Quartic() Quartic easing. Source code:

2025-01-10 15:47:30
Tile#collisionCallback
  • References/Game Development/Phaser/Tilemaps/Tile

collisionCallback : Function Tile collision callback. Source code:

2025-01-10 15:47:30
Cache.SOUND
  • References/Game Development/Phaser/Loader/Cache

[static] SOUND : number Source code:

2025-01-10 15:47:30
World#ignoreDestroy
  • References/Game Development/Phaser/Core/World

ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy

2025-01-10 15:47:30
World#multiplyAll()
  • References/Game Development/Phaser/Core/World

multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.

2025-01-10 15:47:30
TilemapParser.parseJSON()
  • References/Game Development/Phaser/Tilemaps/TilemapParser

<static> parseJSON(json) → {object} Parses a Tiled JSON

2025-01-10 15:47:30
Image#setTexture()
  • References/Game Development/Phaser/Display/Image

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

2025-01-10 15:47:30