FlexLayer#replace()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

2025-01-10 15:47:30
TilingSprite#ignoreChildInput
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

2025-01-10 15:47:30
Text#previousPosition
  • References/Game Development/Phaser/Text/Text

[readonly] previousPosition : Phaser.Point

2025-01-10 15:47:30
Text#fontStyles
  • References/Game Development/Phaser/Text/Text

fontStyles :array An array of the font styles values as specified by

2025-01-10 15:47:30
DOM.inLayoutViewport()
  • References/Game Development/Phaser/System/DOM

<static> inLayoutViewport(element, cushion) → {boolean}

2025-01-10 15:47:30
Physics.Arcade.Body#collideWorldBounds
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically and rebound back into the World

2025-01-10 15:47:30
global#mixin()
  • References/Game Development/Phaser/Global

mixin(object) Mixes in the properties of the EventTarget prototype onto another object Parameters

2025-01-10 15:47:30
RetroFont.TEXT_SET9
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET9 : string Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!

2025-01-10 15:47:30
FlexLayer#removeBetween()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

removeBetween(startIndex, endIndex, destroy, silent)

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Sprite#getChildAt()
  • References/Game Development/Phaser/Display/Sprite

getChildAt(index) → {DisplayObject}

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