right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
doubleTapRate : number The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click
level : number The current level. Source code:
sprite : Phaser.Sprite Reference to the parent Sprite
chanceRoll(chance) → {boolean} Generate a random bool result based on the chance value. Returns
onChildInputOver : Phaser.Signal This Signal is dispatched
[readonly] z : integer The z-depth value of this object within its parent container/Group
type : number The const type of this object, either Phaser.WEBGL_FILTER or Phaser.CANVAS_FILTER.
preUpdate() Camera preUpdate. Sets the total view counter to zero. Source code:
height : number The height (resolution uniform) Source code:
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