collideWorldBounds() Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API
getBodies() → {array.<Phaser
capture : boolean If true the DOM mouse events will have event.preventDefault applied to them, if false they will propagate fully
alignIn(container, position, offsetX, offsetY)
[static] LEFT_BUTTON : number Source code:
<static> add(a, b, out) → {
velocityFromAngle(angle, speed, point) → {
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
[readonly] halfHeight : number The calculated height / 2 of the physics body.
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