Text#parseList()
  • References/Game Development/Phaser/Text/Text

parseList(list) → {Phaser.Text}

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Text#animations
  • References/Game Development/Phaser/Text/Text

animations : Phaser.AnimationManager

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Text#previousRotation
  • References/Game Development/Phaser/Text/Text

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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Tween#yoyoDelay()
  • References/Game Development/Phaser/Tweens/Tween

yoyoDelay(duration, index) → {Phaser

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Tween#repeat()
  • References/Game Development/Phaser/Tweens/Tween

repeat(total, repeat, index) → {

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DOM.inLayoutViewport()
  • References/Game Development/Phaser/System/DOM

<static> inLayoutViewport(element, cushion) → {boolean}

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Touch#onTouchLeave()
  • References/Game Development/Phaser/Input/Touch

onTouchLeave(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear

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World#rotation
  • References/Game Development/Phaser/Core/World

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself

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Stage#addChild()
  • References/Game Development/Phaser/Core/Stage

addChild(child) → {DisplayObject}

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Physics.P2.BodyDebug#alignTo()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

alignTo(parent, position, offsetX, offsetY) → {

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