alignTo(parent, position, offsetX, offsetY) → {Object}
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
removeBinary(key) Removes a binary file from the cache. Note that this only removes it from the Phaser.Cache. If you still have
gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.
[readonly] angle : number The angle of the Body's velocity in radians.
cameraOffset : Phaser.Point If this object is
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
setAll(key, value) Sets the property key to the given value on all members of this list. Parameters
tilemap(key, tileWidth, tileHeight, width,
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