parseList(list) → {Phaser.Text}
animations : Phaser.AnimationManager
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
yoyoDelay(duration, index) → {Phaser
repeat(total, repeat, index) → {
<static> inLayoutViewport(element, cushion) → {boolean}
onTouchLeave(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
addChild(child) → {DisplayObject}
alignTo(parent, position, offsetX, offsetY) → {
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