preUpdate() Automatically called by World.preUpdate. Source code:
processPixelRGB(callback, callbackContext, x, y, width, hei
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
silk : boolean Set to true if running in the Silk browser (as used on the Amazon Kindle)
bottomLeft : Phaser.Point The location of the Rectangles
onEndContact : Phaser.Signal Dispatched when contact
[static] DEFAULT : PIXI.Texture
createFixedLayer(children) → {
[readonly] children : Array.<Displa
hitTest(x, y) → {boolean} Tests if a world point lies within this Body. Parameters
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