new DOM() DOM utility class. Provides a useful Window and Element functions as well as cross-browser compatibility buffer.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
onUp : Phaser.Signal This Signal is dispatched every
destroy() Clears the cache. Removes every local cache object reference.If an object in the cache has a destroy method
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
<static> hueToColor(p, q, t) → {number} Converts a hue
[readonly] index : number The gamepad index as per browsers data
<constant> WEBGL : integer WebGL Renderer.
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
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