WebGLRenderer#resolution
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

resolution : number The resolution of the renderer Default Value

2025-01-10 15:47:30
Physics.Ninja.Body#deltaX()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

deltaX() → {number} Returns the delta x value. The difference between Body.x now and in the previous

2025-01-10 15:47:30
Easing.Exponential#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Exponential

InOut(k) → {number} Exponential ease-in/out. Parameters

2025-01-10 15:47:30
Easing.Elastic#In()
  • References/Game Development/Phaser/Tweens/Easing.Elastic

In(k) → {number} Elastic ease-in. Parameters

2025-01-10 15:47:30
Device#localStorage
  • References/Game Development/Phaser/System/Device

localStorage : boolean Is localStorage available? Source code:

2025-01-10 15:47:30
TileSprite#tint
  • References/Game Development/Phaser/Display/TileSprite

tint : number The tint applied to the sprite. This is a hex value Inherited

2025-01-10 15:47:30
Physics.Arcade#moveToPointer()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

moveToPointer(displayObject, speed, pointer, maxTime)

2025-01-10 15:47:30
Creature#Creature
  • References/Game Development/Phaser/Game Objects/Creature

new Creature(game, x, y, key, mesh, animation) Creature is a custom Game Object used in conjunction with

2025-01-10 15:47:30
Particles.Arcade.Emitter#forEachExists()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.

2025-01-10 15:47:30
TilemapLayer#bringToTop()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

2025-01-10 15:47:30