shader : PIXI.AbstractFilter The
timestamp(min, max) → {number} Returns a random timestamp between min and max, or between the beginning
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
pausedTime : number The game time at which the sound was paused. Source code:
justPressedRate : number The number of milliseconds below which the Pointer is considered justPressed.
preventDefault : boolean If true the TouchEvent will have prevent.default called on it.
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
new GameObjectFactory(game) The GameObjectFactory is a quick way to create many common game objectsusing
clear() → {PIXI.Graphics}
Page 39 of 100