bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
recordRate : number The rate in milliseconds at which the Pointer objects should update their tracking history.
texture : PIXI.Texture The texture that the
game : Phaser.Game A reference to the currently running Game
withSyncPoints(callback, callbackContext) → {
onPackComplete : Phaser.Signal This event is dispatched
<static> getBounds(element, cushion) → {Object | boolean}
resize(width, height, updateBase) Resizes the RenderTexture. Parameters
setCircle(radius, offsetX, offsetY, rotation)
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
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