angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
getFrameCount(key, cache) → {number} Get the total number of frames
removeBodyNextStep(body) This will add a P2 Physics body into the removal list for the next step. Parameters
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This
updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
<static> getBlue(color) → {number} Given a native color
drawGroup(group, blendMode, roundPx) → {
[static] BACK_BUTTON : number Source code:
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