enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
enable(object, debug, children) This will create a P2 Physics body on the
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
normal() → {number} Returns a random real number between -1 and 1. Returns
average() → {number} Averages all values passed to the function and returns the result.
[static] DEFAULT : PIXI.Texture
In(k) → {number} Elastic ease-in. Parameters
autoResize : boolean Whether the render view should be resized automatically Source
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
Page 84 of 100