pausedTime : number The game time at which the sound was paused. Source code:
<constant> VIDEO : integer Game Object type.
update(x, y, width, height)
new Keyboard(game) The Keyboard class monitors keyboard input and dispatches keyboard events. Note: many keyboards are
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
<static> equals(a, b) → {boolean} Determines whether
onHold : Phaser.Signal A Signal that is dispatched
event : Object The DOM event that caused the change in button state. Source
copyFrom(matrix) → {Phaser.Matrix}
blendSourceAtop() → {Phaser.BitmapData}
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