checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
reloadSoundComplete(key) Fires the onSoundUnlock event when the sound has completed reloading. Parameters
projAABB_Half(x, y, obj, t) → {number} Resolves Half tile collision. Parameters
onPlay : Phaser.Signal The onPlay event is dispatched
onChangeSource : Phaser.Signal This signal is dispatched
damping : number Damping is specified as a value between 0 and 1, which is the proportion of velocity lost per second. The linear
moveForward(speed) Moves the Body forwards based on its current angle and the given speed.The speed is represented in pixels per
onPointerMove(event) The function that handles the PointerMove event. Parameters
cancelFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to cancel it.
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