destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This
updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
<static> getBlue(color) → {number} Given a native color
drawGroup(group, blendMode, roundPx) → {
[static] BACK_BUTTON : number Source code:
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
getFirstDead(createIfNull, x, y, key,
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