onFileStart : Phaser.Signal This event is dispatched
preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)
<constant> CREATURE : integer Game Object type.
addCallbacks(context, callbacks) Add callbacks to this Gamepad to handle connect / disconnect / button down / button up / axis change
getFrame(index) → {Phaser.Frame}
bottomRight : Phaser.Point The location of the Rectangles
[readonly] index : number The gamepad index as per browsers data
getTileBelow(layer, x, y) Gets the tile below the tile coordinates given.Mostly used as an internal function by calculateFaces
intersects(x, y, right, bottom) Check for intersection with this tile. Parameters
height : number The height of the BitmapData in pixels. Source code:
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