onConnectCallback : Function This callback is invoked every time any gamepad is connected
love.joystick.saveGamepadMappings Available since LÖVE 0.9.2 This function is not supported in earlier versions. Saves the virtual gamepad mappings
<static, readonly> layoutBounds : Phaser.Rectangle
[static] TOUCH_OVERRIDES_MOUSE : number Source code:
convertTilemap(map, layer, addToWorld, optimize)
moveLeft(speed) If this Body is dynamic then this will move it to the left by setting its x velocity to the given speed.The speed
addChildAt(child, index) → {DisplayObject}
CircleShape:getWorldCenter Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Get the center of the circle in world
Quad:flip Removed in LÖVE 0.9.0 This function is not supported in that and later versions. Flips this quad horizontally, vertically, or both.
tileScale :Point The scaling of the image that is being tiled Source code:
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