Gamepad#onConnectCallback
  • References/Game Development/Phaser/Gamepads/Gamepad

onConnectCallback : Function This callback is invoked every time any gamepad is connected

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love.joystick.saveGamepadMappings
  • References/Game Development/LÖVE/love.joystick

love.joystick.saveGamepadMappings Available since LÖVE 0.9.2 This function is not supported in earlier versions. Saves the virtual gamepad mappings

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DOM.layoutBounds
  • References/Game Development/Phaser/System/DOM

<static, readonly> layoutBounds : Phaser.Rectangle

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Input.TOUCH_OVERRIDES_MOUSE
  • References/Game Development/Phaser/Input/Input

[static] TOUCH_OVERRIDES_MOUSE : number Source code:

2025-01-10 15:47:30
Physics.P2#convertTilemap()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

convertTilemap(map, layer, addToWorld, optimize)

2025-01-10 15:47:30
Physics.P2.Body#moveLeft()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

moveLeft(speed) If this Body is dynamic then this will move it to the left by setting its x velocity to the given speed.The speed

2025-01-10 15:47:30
TilingSprite#addChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

addChildAt(child, index) → {DisplayObject}

2025-01-10 15:47:30
CircleShape:getWorldCenter
  • References/Game Development/LÖVE/love.physics/Shape/CircleShape

CircleShape:getWorldCenter Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Get the center of the circle in world

2025-01-10 15:47:30
Quad:flip
  • References/Game Development/LÖVE/love.graphics/Quad

Quad:flip Removed in LÖVE 0.9.0 This function is not supported in that and later versions. Flips this quad horizontally, vertically, or both.

2025-01-10 15:47:30
TilingSprite#tileScale
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tileScale :Point The scaling of the image that is being tiled Source code:

2025-01-10 15:47:30