body : Phaser.Physics.Arcade.Body |
love.audio.setDistanceModel Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the distance attenuation model
cancelFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to cancel it.
[readonly] image : Object The cached image that contains the individual tiles. Use setImage
scaleMin : Phaser.Point The minimum scale this Game
delay : number The delay in ms at which this TimerEvent fires. Source code:
filter(predicate, checkExists) → {Phaser
remove(child, destroy, silent) → {boolean}
[readonly] width : number Gets the width of this bounds of this line.
Shape:destroy Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Explicitly destroys the Shape. When you don't have
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