enet.peer:connect id
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:connect id Returns the field ENetPeer::connectID that is assigned for each connection. Function Synopsis

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Tilemap#format
  • References/Game Development/Phaser/Tilemaps/Tilemap

format : number The format of the map data, either Phaser.Tilemap.CSV or Phaser.Tilemap.TILED_JSON.

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enet.host:connect
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:connect Connects a host to a remote

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FlexLayer#checkAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

checkAll(key, value, checkAlive, checkVisible, force)

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love.window.toPixels
  • References/Game Development/LÖVE/love.window

love.window.toPixels Available since LÖVE 0.9.2 This function is not supported in earlier versions. Converts a number from density-independent

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Game#id
  • References/Game Development/Phaser/Core/Game

[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).

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Group#removeBetween()
  • References/Game Development/Phaser/Game Objects/Group

removeBetween(startIndex, endIndex, destroy, silent)

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State#State
  • References/Game Development/Phaser/Game States/State

new State() This is a base State class which can be extended if you are creating your own game.It provides quick access to common

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TileSprite#heal
  • References/Game Development/Phaser/Display/TileSprite

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

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Device#fullscreen
  • References/Game Development/Phaser/System/Device

fullscreen : boolean Does the browser support the Full Screen API? Source

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