convertCollisionObjects(map, layer, addToWorld) → {array}
Source:getType Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the type (static or stream) of the Source
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters
bulletKillDistance : number If you've set bulletKillType to Phaser.Weapon.KILL_DISTANCE this controls
currentFrame : Phaser.Frame The currently displayed
loadRender() loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload
frameData : Phaser.FrameData The FrameData
love.mouse.setGrab Removed in LÖVE 0.9.0 It has been renamed to
quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}
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