<static> HSLColorWheel(s, l) → {array}
smoothed : boolean Enable or disable texture smoothing for this BitmapText. The smoothing is applied to the BaseTexture
remove(child, destroy, silent) → {boolean}
addText(key, url, data) Add a new text data. Parameters Name
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
multiply(x, y) → {Phaser.Point}
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have
deltaX() → {number} Returns the delta x value. The difference between Body.x now and in the previous
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