love.keyboard.isDown
  • References/Game Development/LÖVE/love.keyboard

love.keyboard.isDown Checks whether a certain key is down. Not to be confused with love

2025-01-10 15:47:30
SignalBinding#detach()
  • References/Game Development/Phaser/Signals/SignalBinding

detach() → {function | null} Detach binding from signal.alias to: @see mySignal.remove(myBinding

2025-01-10 15:47:30
Loader#withSyncPoints()
  • References/Game Development/Phaser/Loader/Loader

withSyncPoints(callback, callbackContext) → {

2025-01-10 15:47:30
RenderTexture#requiresReTint
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.

2025-01-10 15:47:30
Utils#chanceRoll()
  • References/Game Development/Phaser/Utils/Utils

chanceRoll(chance) → {boolean} Generate a random bool result based on the chance value. Returns

2025-01-10 15:47:30
Utils.Debug#cameraInfo()
  • References/Game Development/Phaser/Utils/Utils.Debug

cameraInfo(camera, x, y, color) Render camera information including dimensions and location.

2025-01-10 15:47:30
Camera#scale
  • References/Game Development/Phaser/Core/Camera

scale : Phaser.Point The scale of the display object

2025-01-10 15:47:30
love.joystick.getAxis
  • References/Game Development/LÖVE/love.joystick

love.joystick.getAxis Removed in LÖVE 0.9.0 It has been moved to

2025-01-10 15:47:30
World#onChildInputOver
  • References/Game Development/Phaser/Core/World

onChildInputOver : Phaser.Signal This Signal is dispatched

2025-01-10 15:47:30
Physics.Arcade.Body#gravity
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

gravity : Phaser.Point A local gravity applied to this

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