reloadSoundComplete(key) Fires the onSoundUnlock event when the sound has completed reloading. Parameters
cancelFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to cancel it.
[readonly] index : number The gamepad index as per browsers data
collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically and rebound back into the World
resize(width, height) → {Phaser.Rectangle}
arora : boolean Set to true if running in Arora. Source code:
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
game : Phaser.Game A reference to the currently running Game
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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