debug : boolean Enable an additional "debug rendering" pass to display collision information.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
onFileStart : Phaser.Signal This event is dispatched
cursor : DisplayObject The current
disableSnap() Stops the sprite from snapping to a grid during drag or release. Source
rightButton : Phaser.DeviceButton If this
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
topRight : Phaser.Point Source code:
physicsBodyType : integer If enableBody
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