InputHandler#allowHorizontalDrag
  • References/Game Development/Phaser/Game Objects/InputHandler

allowHorizontalDrag : boolean Controls if the Sprite is allowed to be dragged horizontally.

2025-01-10 15:47:30
Video#height
  • References/Game Development/Phaser/Game Objects/Video

height : number The height of the video in pixels. Source code:

2025-01-10 15:47:30
FlexLayer#getByName()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getByName(name) → {any} Searches the Group for the first instance of a child with the name

2025-01-10 15:47:30
SignalBinding#detach()
  • References/Game Development/Phaser/Signals/SignalBinding

detach() → {function | null} Detach binding from signal.alias to: @see mySignal.remove(myBinding

2025-01-10 15:47:30
global#blendModes
  • References/Game Development/Phaser/Global

<constant> blendModes Various blend modes supported by Pixi. IMPORTANT: The WebGL renderer only supports the NORMAL

2025-01-10 15:47:30
RenderTexture#requiresUpdate
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

2025-01-10 15:47:30
Physics.Ninja.Circle#projCircle_67DegB()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

projCircle_67DegB(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.

2025-01-10 15:47:30
Physics.P2#onEndContact
  • References/Game Development/Phaser/P2 Physics/Physics.P2

onEndContact : Phaser.Signal This Signal is dispatched

2025-01-10 15:47:30
Particle#removeChildren()
  • References/Game Development/Phaser/Particles/Particle

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2025-01-10 15:47:30
Physics.P2#getContactMaterial()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

getContactMaterial(materialA, materialB) → {

2025-01-10 15:47:30