y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
<static> blendGlow(a, b) → {integer} Glow blend mode
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
cocoonJS : boolean Is the game running under CocoonJS? Source code:
new TweenManager(game) Phaser.Game has a single instance of the TweenManager through which all Tween objects are created and updated
new Texture(baseTexture, frame, crop, trim) A texture stores the information
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
floorAll() Runs Math.floor() on the x, y, width and height values of this Rectangle. Source
destroy() Stops all of the Input Managers from running. Source code:
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