height : number The height (resolution uniform) Source code:
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)
rotateLeft(speed) This will rotate the Body by the given speed to the left (counter-clockwise). Parameters
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
onChildInputUp : Phaser.Signal This Signal is dispatched
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
<static> HSLtoRGB(h, s, l, out) → {object}
[readonly] repeatTotal : number The total number of times this Tween will repeat.
<static> add(a, b, out) → {
Page 6 of 100