position : Phaser.Point Source code:
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
<static> blendGlow(a, b) → {integer} Glow blend mode
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
[readonly] isDecoded : boolean Returns true if the sound file has decoded.
cocoonJS : boolean Is the game running under CocoonJS? Source code:
new TweenManager(game) Phaser.Game has a single instance of the TweenManager through which all Tween objects are created and updated
blendColorBurn() → {Phaser.BitmapData}
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