moveToXY(displayObject, x, y, speed, maxTime) → {number}
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
cursor : DisplayObject The current
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
bulletKey : string The Texture Key that the Bullets use when rendering.Changing this has no effect on bullets in-flight,
moveToPointer(displayObject, speed, pointer, maxTime)
scrollFactorX : number Speed at which this layer scrolls horizontally, relative to the camera (e.g. scrollFactorX of 0.5 scrolls
Body:applyForce Apply force to a Body. A force pushes a body in a direction. A body with with a larger mass will react less. The reaction also depends on how long a force is applied:
[readonly] length : integer Total number of children in this group, regardless of exists/alive
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