SpriteBatch#angle
  • References/Game Development/Phaser/Display/SpriteBatch

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its

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Device#silk
  • References/Game Development/Phaser/System/Device

silk : boolean Set to true if running in the Silk browser (as used on the Amazon Kindle)

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Mouse.LEFT_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] LEFT_BUTTON : number Source code:

2025-01-10 15:47:30
GameObjectCreator#bitmapData()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

bitmapData(width, height, key, addToCache)

2025-01-10 15:47:30
InputHandler#pointerOver()
  • References/Game Development/Phaser/Game Objects/InputHandler

pointerOver(pointerId) → {boolean} Is the Pointer over this Sprite

2025-01-10 15:47:30
TweenData#easingFunction
  • References/Game Development/Phaser/Tweens/TweenData

easingFunction : Function The easing function used for the Tween. Default

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Tilemap#create()
  • References/Game Development/Phaser/Tilemaps/Tilemap

create(name, width, height, tileWidth, tileHeight, group) → {

2025-01-10 15:47:30
TileSprite#left
  • References/Game Development/Phaser/Display/TileSprite

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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SinglePad#index
  • References/Game Development/Phaser/Gamepads/SinglePad

[readonly] index : number The gamepad index as per browsers data

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Fixture:getBody
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:getBody Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the body to which the fixture is attached

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