pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
getRandom(startIndex, length) → {any} Returns
tileScaleOffset :Point A point that represents the scale of the texture object
[readonly] z : integer The z-depth value of this object within its parent container/Group
cursor : DisplayObject The current
gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.
[static] BOX2D : number Source code:
<static> projectUnit(a, b, out) → {
alignTo(parent, position, offsetX, offsetY) → {Object}
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