freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
[readonly] speed : number The speed of this Body
destroy(destroyChildren, soft) Destroys this group. Removes all children
convertTilemap(map, layer, addToWorld, optimize)
friction : Phaser.Point The amount of movement that
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
pausedPosition : number The position the sound had reached when it was paused. Source
<static> getAlphaFloat(color) → {number} Given a native
format : number The format of the map data, either Phaser.Tilemap.CSV or Phaser.Tilemap.TILED_JSON.
orientation : string The orientation of the map data (as specified in Tiled), usually 'orthogonal'.
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