onEnterBounds : Phaser.Signal This signal is dispatched
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
screenY : number The vertical coordinate of the Pointer relative to the screen. Source
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
first :any Returns the first item and resets the cursor to the start. Source
pause() Pauses the sound. Source code:
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
ceilAll() Runs Math.ceil() on the x, y, width and height values of this Rectangle. Source
numberArray(start, end) → {Array.<number>} Create an array representing the inclusive range
requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.
Page 13 of 100