getTiles(x, y, width, height, collides, interestingFace) → {array.<
windows : boolean Is running on windows? Source code:
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
<static> fromRGBA(rgba, out) → {object}
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
getFirstExists(exists, createIfNull, x, y,
cameraOffset : Phaser.Point If this object is
index : number The index of this Frame within the FrameData set it is being added to.
trim :Rectangle The texture trim data. Inherited From
texture : PIXI.Texture The texture that the
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