reset(x, y, width, height, maxObjects, maxLevels, level)
mass : number The mass of the Body. When two bodies collide their mass is used in the calculation to determine the exchange of
canvas : boolean Is canvas available? Source code:
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
getByName(name) → {any} Searches the Group for the first instance of a child with the name
<static> blendAdd(a, b) → {integer} Adds the source and
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
world : Phaser.Point The world coordinates of this
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