Ellipse#right
  • References/Game Development/Phaser/Geometry/Ellipse

right : number The x coordinate of the rightmost point of the Ellipse. Changing the right property of an Ellipse object has no

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Easing.Quartic#Quartic
  • References/Game Development/Phaser/Tweens/Easing.Quartic

new Quartic() Quartic easing. Source code:

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Rope#preUpdate()
  • References/Game Development/Phaser/Display/Rope

preUpdate() Automatically called by World.preUpdate. Source code:

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Physics.P2.BodyDebug#getClosestTo()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

getClosestTo(object, callback, callbackContext) → {any}

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DOM#DOM
  • References/Game Development/Phaser/System/DOM

new DOM() DOM utility class. Provides a useful Window and Element functions as well as cross-browser compatibility buffer.

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Time#frames
  • References/Game Development/Phaser/Time/Time

[readonly] frames : integer Advanced timing result: The number of render frames record in

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Pointer#eraserButton
  • References/Game Development/Phaser/Input/Pointer

eraserButton : Phaser.DeviceButton If this

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Physics.P2.Body#toLocalFrame()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

toLocalFrame(out, worldPoint) Transform a world point to local body frame. Parameters

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Component.Core#game
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

game : Phaser.Game A reference to the currently running Game

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Group.SORT_ASCENDING
  • References/Game Development/Phaser/Game Objects/Group

[static] SORT_ASCENDING : integer A sort ordering value, as specified in

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