fpsMax : number Advanced timing result: The highest rate the fps has reached (usually no higher than 60fps). Only calculated
[static] RETURN_ALL : integer A returnType value, as specified in
update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
love.system.getOS Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the current operating system. In general
[static] BOX2D : number Source code:
[readonly] z : number The z depth of this Game Object within its parent Group.No two
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
moveToPointer(displayObject, speed, pointer, maxTime)
[static] PALETTE_JMP : number A 16 color JMP inspired palette.
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