[readonly] renderOrderID : number The render order ID is used internally by the renderer and
shader : PIXI.AbstractFilter The
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain
addConstraint(constraint) → {Phaser.Physics.P2.Constraint} Adds a Constraint to the world.
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
onConstraintAdded : Phaser.Signal This signal is dispatched
onVolumeChange : Phaser.Signal This signal is dispatched
onInitCallback : Function This is called when the state is set as the active state. Source
game : Phaser.Game Local reference to game.
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