lifespan : number How long each particle lives once it is emitted in ms. Default is 2 seconds. Set lifespan to 'zero' for particles
alignTo(parent, position, offsetX, offsetY) → {Object}
Joystick:getHat Available since LÖVE 0.9.0 It has been moved from
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
<static> RGBtoHSL(r, g, b, out) → {object}
enableAABB(object, children) This will create a Ninja Physics AABB body on the given game object. Its
game : Phaser.Game A reference to the currently running Game
LITTLE_ENDIAN : boolean Same value as littleEndian. Source code:
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