render() Nearly all display objects in Phaser render automatically, you don't need to tell them to render.However the render method
[readonly] children : Array.<Displa
onMouseMove(event) The internal method that handles the mouse move event from the browser. Parameters
onStart : Phaser.Signal This event is dispatched when
sow(seeds) Reset the seed of the random data generator. Note: the seed array is only processed up to the first undefined
love.graphics.origin Available since LÖVE 0.9.0 This function is not supported in earlier versions. Resets the current coordinate transformation
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[static] SHAKE_VERTICAL : number Source code:
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
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