frameRate : number The frame rate the world will be stepped at. Defaults to 1 / 60, but you can change here. Also see useElapsedTime
reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
onTouchLeave(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
load : Phaser.Loader A reference to the Loader, which
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
overlap(object1, object2, overlapCallback, processCallback, callbackContext)
<constant> VERSION : string The Phaser version number.
debug : boolean A debug flag designed for use with Game.enableStep.
[static] SOUND : number Source code:
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