stop() Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window.
new ScaleManager(game, width, height) Create a new ScaleManager object - this is done automatically by
getCollisionMask() → {number} Gets the collision bitmask from the groups this body collides with
setDeadZones() Sets the deadZone variable for all four gamepads Source code:
rotate(angle, asDegrees) → {Phaser.Line}
[readonly] previousPosition : Phaser.Point
args Properties: Name Type Description
getTileBelow(layer, x, y) Gets the tile below the tile coordinates given.Mostly used as an internal function by calculateFaces
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
alpha : number The alpha value of the group container. Inherited From
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