angleBetweenPoints(point1, point2) → {number} Find the angle of a segment from (point1.x, point1
blendColor() → {Phaser.BitmapData}
physicsBodyType : integer If enableBody
InOut(k) → {number} Exponential ease-in/out. Parameters
[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
moveTo(x, y) → {PIXI.Graphics}
alignTo(parent, position, offsetX, offsetY) → {Object}
getVelocityAtPoint(result, relativePoint) → {Array} Gets the velocity of a point in the body.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
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