Color.HSLColorWheel()
  • References/Game Development/Phaser/Utils/Color

<static> HSLColorWheel(s, l) → {array}

2025-01-10 15:47:30
Color.getBlue()
  • References/Game Development/Phaser/Utils/Color

<static> getBlue(color) → {number} Given a native color

2025-01-10 15:47:30
Rope#texture
  • References/Game Development/Phaser/Display/Rope

texture : PIXI.Texture The texture of the

2025-01-10 15:47:30
global#CREATURE
  • References/Game Development/Phaser/Global

<constant> CREATURE : integer Game Object type.

2025-01-10 15:47:30
Button#cropRect
  • References/Game Development/Phaser/Display/Button

cropRect : Phaser.Rectangle The Rectangle used

2025-01-10 15:47:30
Image#swapChildren()
  • References/Game Development/Phaser/Display/Image

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30
Animation#delay
  • References/Game Development/Phaser/Animation/Animation

delay : number The delay in ms between each frame of the Animation, based on the given frameRate.

2025-01-10 15:47:30
Tilemap#forEach()
  • References/Game Development/Phaser/Tilemaps/Tilemap

forEach(callback, context, x, y, width, height, layer) For each tile in the given area defined by x/y

2025-01-10 15:47:30
Graphics#arc()
  • References/Game Development/Phaser/Graphics/Graphics

arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {

2025-01-10 15:47:30
Cache#addSpriteSheet()
  • References/Game Development/Phaser/Loader/Cache

addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing)

2025-01-10 15:47:30