<static> HSLColorWheel(s, l) → {array}
<static> getBlue(color) → {number} Given a native color
texture : PIXI.Texture The texture of the
<constant> CREATURE : integer Game Object type.
cropRect : Phaser.Rectangle The Rectangle used
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
delay : number The delay in ms between each frame of the Animation, based on the given frameRate.
forEach(callback, context, x, y, width, height, layer) For each tile in the given area defined by x/y
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing)
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