Device#mp3
  • References/Game Development/Phaser/System/Device

mp3 : boolean Can this device play mp3 files? Source code:

2025-01-10 15:47:30
Easing.Circular#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Circular

InOut(k) → {number} Circular ease-in/out. Parameters

2025-01-10 15:47:30
Button#freezeFrames
  • References/Game Development/Phaser/Display/Button

freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.

2025-01-10 15:47:30
Cache#removeBinary()
  • References/Game Development/Phaser/Loader/Cache

removeBinary(key) Removes a binary file from the cache. Note that this only removes it from the Phaser.Cache. If you still have

2025-01-10 15:47:30
CanvasRenderer#context
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

context :CanvasRenderingContext2D The canvas 2d context that everything is drawn with

2025-01-10 15:47:30
Physics.P2.Body#rotateLeft()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

rotateLeft(speed) This will rotate the Body by the given speed to the left (counter-clockwise). Parameters

2025-01-10 15:47:30
RetroFont.TEXT_SET6
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET6 : string Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'

2025-01-10 15:47:30
BitmapData#blendSourceAtop()
  • References/Game Development/Phaser/Graphics/BitmapData

blendSourceAtop() → {Phaser.BitmapData}

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Physics.Arcade.Body#angularVelocity
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

angularVelocity : number The angular velocity controls the rotation speed of the Body. It is measured in degrees per second.

2025-01-10 15:47:30
Graphics#centerX
  • References/Game Development/Phaser/Graphics/Graphics

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

2025-01-10 15:47:30