getTilemapData(key) → {object} Gets a raw Tilemap data object from the cache. This will be in either
setCircle(radius, offsetX, offsetY) Sets this
[static] EAST : number Source code:
world : Phaser.Physics.P2 Local
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
blendMode : number The blendMode as set on the particle when emitted from the Emitter. Defaults to NORMAL. Needs browser capable
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
maxVelocity : Phaser.Point The maximum velocity in
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