mass : number The mass of the Body. When two bodies collide their mass is used in the calculation to determine the exchange of
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters
game : Phaser.Game Local reference to game.
love.timer.getTime Returns the value of a timer with an unspecified starting time. This function should only be used to calculate differences between points in time, as the starting time of
resetChild(child, x, y, key, frame)
onStop : Phaser.Signal The onStop event is dispatched
[static] RETURN_TOTAL : integer A returnType value, as specified in
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
Joystick:getHat Available since LÖVE 0.9.0 It has been moved from
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