onDown : Phaser.Signal This Signal is dispatched every
getFirstDead(createIfNull, x, y, key,
ejecta : boolean Is the game running under Ejecta? Source code:
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the
<static> fromRGBA(rgba, out) → {object}
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
onPlay : Phaser.Signal The onPlay event is dispatched
love.filesystem.isFused Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets whether the game is in fused mode
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