Physics.Arcade.Body#mass
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

mass : number The mass of the Body. When two bodies collide their mass is used in the calculation to determine the exchange of

2025-01-10 15:47:30
Image#smoothed
  • References/Game Development/Phaser/Display/Image

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

2025-01-10 15:47:30
Physics.Ninja.Circle#reportCollisionVsWorld()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Circle

reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters

2025-01-10 15:47:30
Physics.P2.RotationalSpring#game
  • References/Game Development/Phaser/P2 Physics/Physics.P2.RotationalSpring

game : Phaser.Game Local reference to game.

2025-01-10 15:47:30
love.timer.getTime
  • References/Game Development/LÖVE/love.timer

love.timer.getTime Returns the value of a timer with an unspecified starting time. This function should only be used to calculate differences between points in time, as the starting time of

2025-01-10 15:47:30
Particles.Arcade.Emitter#resetChild()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

resetChild(child, x, y, key, frame)

2025-01-10 15:47:30
Sound#onStop
  • References/Game Development/Phaser/Sound/Sound

onStop : Phaser.Signal The onStop event is dispatched

2025-01-10 15:47:30
Group.RETURN_TOTAL
  • References/Game Development/Phaser/Game Objects/Group

[static] RETURN_TOTAL : integer A returnType value, as specified in

2025-01-10 15:47:30
Bullet#left
  • References/Game Development/Phaser/Plugins/Bullet

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

2025-01-10 15:47:30
Joystick:getHat
  • References/Game Development/LÖVE/love.joystick/Joystick

Joystick:getHat Available since LÖVE 0.9.0 It has been moved from

2025-01-10 15:47:30