revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
right : number The x coordinate of the rightmost point of the circle. Changing the right property of a Circle object has no effect
active : boolean Is the Signal active? Only active signals will broadcast dispatched events. Setting this property during
copyFrom(source) → {Phaser.Ellipse}
currentFrame : Phaser.Frame The currently displayed
[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
onUp : Phaser.Signal This Signal is dispatched every
new Creature(game, x, y, key, mesh, animation) Creature is a custom Game Object used in conjunction with
getAt(index) → {DisplayObject | integer}
[static] SORT_ASCENDING : integer A sort ordering value, as specified in
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