Source:setDirection
  • References/Game Development/LÖVE/love.audio/Source

Source:setDirection Available since LÖVE 0.7.0 This function is not supported in earlier versions. Sets the direction vector of the Source.

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Math#isOdd()
  • References/Game Development/Phaser/Math/Math

isOdd(n) → {boolean} Returns true if the number given is odd. Parameters

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FlexLayer#sendToBack()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below

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Rope#texture
  • References/Game Development/Phaser/Display/Rope

texture : PIXI.Texture The texture of the

2025-01-10 15:47:30
Shape:getCategoryBits
  • References/Game Development/LÖVE/love.physics/Shape

Shape:getCategoryBits Removed in LÖVE 0.8.0 Use

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QuadTree#reset()
  • References/Game Development/Phaser/Math/QuadTree

reset(x, y, width, height, maxObjects, maxLevels, level)

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Image#anchor
  • References/Game Development/Phaser/Display/Image

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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Text#name
  • References/Game Development/Phaser/Text/Text

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

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Particles.Arcade.Emitter#gravity
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.

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love.audio.setDopplerScale
  • References/Game Development/LÖVE/love.audio

love.audio.setDopplerScale Available since LÖVE 0.9.2 This function is not supported in earlier versions. Sets a global scale factor for velocity-based

2025-01-10 15:47:30