setYSpeed(min, max) → {
preUpdate() Automatically called by World.preUpdate. Source code:
removeBetween(startIndex, endIndex, destroy, silent)
pointerOut(pointerId) → {boolean} Is the Pointer outside of this Sprite
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
getAt(index) → {DisplayObject | integer}
tilePadding : Phaser.Point If this is an especially
render(context, xOffset, yOffset, color, filled) Render this circle for debugging purposes. Parameters
[readonly] repeatTotal : number The total number of times this Tween will repeat.
tilesets :array An array of Tilesets. Source code:
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