getFirstDead(createIfNull, x, y, key,
addChild(child) → {DisplayObject}
drawEllipse(x, y, width, height) → {PIXI.Graphics}
baseTexture : PIXI.BaseTexture The
generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type
new State() This is a base State class which can be extended if you are creating your own game.It provides quick access to common
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
love.touchreleased Available since LÖVE 0.10.0 This function is not supported in earlier versions. Callback function triggered when the touch
(File):write Write data to a file. Function Synopsis success
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