World#getFirstDead()
  • References/Game Development/Phaser/Core/World

getFirstDead(createIfNull, x, y, key,

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Strip#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

addChild(child) → {DisplayObject}

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Graphics#drawEllipse()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

drawEllipse(x, y, width, height) → {PIXI.Graphics}

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RenderTexture#baseTexture
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

baseTexture : PIXI.BaseTexture The

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TilingSprite#generateTilingTexture()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type

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State#State
  • References/Game Development/Phaser/Game States/State

new State() This is a base State class which can be extended if you are creating your own game.It provides quick access to common

2025-01-10 15:47:30
BitmapText#fixedToCamera
  • References/Game Development/Phaser/Text/BitmapText

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the

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Rope#right
  • References/Game Development/Phaser/Display/Rope

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

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love.touchreleased
  • References/Game Development/LÖVE/love

love.touchreleased Available since LÖVE 0.10.0 This function is not supported in earlier versions. Callback function triggered when the touch

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(File):write
  • References/Game Development/LÖVE/love.filesystem/File

(File):write Write data to a file. Function Synopsis success

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