start() → {Phaser.TweenData}
setPreloadSprite(sprite, direction) Set a Sprite to be a "preload" sprite by passing it to this method
bulletCollideWorldBounds : boolean Should bullets collide with the World bounds or not?
game : Phaser.Game A reference to the currently running Game
setBoundsToWorld() Update the Camera bounds to match the game world. Source code:
addContactMaterial(material) → {
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
pause() Pauses the sound. Source code:
getFixtures(keys) Accessor to get either a list of specified fixtures by key or the whole fixture list Parameters
blendScreen() → {Phaser.BitmapData}
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