addChildAt(child, index) → {DisplayObject}
setDeadZones() Sets the deadZone variable for all four gamepads Source code:
retryLimit : integer When starting playback of a video Phaser will monitor its readyState using a setTimeout call.The setTimeout
snapY : number When a Sprite has snapping enabled this holds the height of the snap grid.
onChildInputDown : Phaser.Signal This Signal is dispatched
getPointer(isActive) → {Phaser.Pointer}
disconnect() Gamepad disconnect function, should be called by Phaser.Gamepad. Source
Mesh:getVertexCount Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the total number of vertices in the
cameraOffset : Phaser.Point If this object is
onStart : Phaser.Signal This event is dispatched when
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