love.graphics.getCaption Removed in LÖVE 0.9.0 Moved to the love
sinCosGenerator(length, sinAmplitude, cosAmplitude, frequency) → {Object} Generate a sine and cosine
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
love.graphics.setDefaultImageFilter Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0 It has been renamed to
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
difference(a, b) → {number} The absolute difference between two values. Parameters
isEven(n) → {boolean} Returns true if the number given is even. Parameters
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
Page 29 of 100