BitmapText#text
  • References/Game Development/Phaser/Text/BitmapText

text : string The text to be displayed by this BitmapText object. Source

2025-01-10 15:47:30
StateManager#onPreRenderCallback
  • References/Game Development/Phaser/Game States/StateManager

onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects

2025-01-10 15:47:30
World#remove()
  • References/Game Development/Phaser/Core/World

remove(child, destroy, silent) → {boolean}

2025-01-10 15:47:30
Video#touchLocked
  • References/Game Development/Phaser/Game Objects/Video

touchLocked : boolean true if this video is currently locked awaiting a touch event. This happens on some mobile devices, such

2025-01-10 15:47:30
RenderTexture#trim
  • References/Game Development/Phaser/Graphics/RenderTexture

trim :Rectangle The texture trim data. Inherited From

2025-01-10 15:47:30
Video#removeVideoElement()
  • References/Game Development/Phaser/Game Objects/Video

removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay

2025-01-10 15:47:30
TileSprite#kill()
  • References/Game Development/Phaser/Display/TileSprite

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive

2025-01-10 15:47:30
Graphics#destroy()
  • References/Game Development/Phaser/Graphics/Graphics

destroy(destroyChildren) Destroy this Graphics instance. Parameters

2025-01-10 15:47:30
Creature#destroy()
  • References/Game Development/Phaser/Game Objects/Creature

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

2025-01-10 15:47:30
Cache#addText()
  • References/Game Development/Phaser/Loader/Cache

addText(key, url, data) Add a new text data. Parameters Name

2025-01-10 15:47:30