resetShots(newLimit) → {Phaser
onPackComplete : Phaser.Signal This event is dispatched
events : Phaser.Events All Phaser Game Objects
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
preUpdate() Automatically called by World.preUpdate. Source code:
projCircle_67DegS(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
system : Phaser.Physics.Ninja
smoothProperty : string The context property needed for smoothing this Canvas. Source
epiphany : boolean Set to true if running in Epiphany. Source code:
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
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