checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
getIndex(rect) → {number} Determine which node the object belongs to. Parameters
moveToXY(displayObject, x, y, speed, maxTime) → {number}
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
[static] PHYSICS : number Source code:
pageAlignHorizontally : boolean When enabled the Display canvas will be horizontally-aligned in the Parent container (or
Object:type Gets the type of the object as a string. Function Synopsis
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
doubleTapRate : number The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click
level : number The current level. Source code:
Page 30 of 100