<static> JSONData(game, json) → {
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
[readonly] padsConnected : number How many live gamepads are currently connected.
destroy() Destroys this Emitter, all associated child Particles and then removes itself from the Particle Manager.
getRandom(startIndex, length) → {any} Returns
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
restart(marker, position, volume, loop)
projCircle_67DegS(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
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