game : Phaser.Game Local reference to game.
type : number The type of physics system this body belongs to. Source code:
[readonly] children : Array.<Displa
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
<static> blendOverlay(a, b) → {integer} Multiplies or
scaleMax : Phaser.Point The maximum scale this Game
[readonly] height : integer The current Game Height in pixels. Do not modify this
updateSound(key) Updates the sound object in the cache. Parameters
getAll(property, value, startIndex, endIndex)
[readonly] z : number The z depth of this Game Object within its parent Group.No two
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