ParticleSystem:setImage Available since LÖVE 0.9.0 It has been renamed from
getCollisionMask() → {number} Gets the collision bitmask from the groups this body collides with
getText(key) → {object} Gets a Text object from the cache. The object is looked-up based
addContactMaterial(material) → {
new Text(game, x, y, text, style) Create a new game object for displaying Text. This uses a local
Shape:computeMass Available since LÖVE 0.8.0 This function is not supported in earlier versions. Computes the mass properties for the shape
love.filesystem.isFile Check whether something is a file. Function Synopsis
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
onBlur : Phaser.Signal This event is fired when the
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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