Source:setVolumeLimits
  • References/Game Development/LÖVE/love.audio/Source

Source:setVolumeLimits Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the volume limits of the source.

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Physics.BOX2D
  • References/Game Development/Phaser/Physics/Physics

[static] BOX2D : number Source code:

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Sprite#width
  • References/Game Development/Phaser/Display/Sprite

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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Plugin#hasPostRender
  • References/Game Development/Phaser/Plugins/Plugin

hasPostRender : boolean A flag to indicate if this plugin has a postRender method. Source

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Joint:getType
  • References/Game Development/LÖVE/love.physics/Joint

Joint:getType Gets a string representing the type. Function Synopsis

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global#mixin()
  • References/Game Development/Phaser/Global

mixin(object) Mixes in the properties of the EventTarget prototype onto another object Parameters

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Device#ejecta
  • References/Game Development/Phaser/System/Device

ejecta : boolean Is the game running under Ejecta? Source code:

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Tween#Tween
  • References/Game Development/Phaser/Tweens/Tween

new Tween(target, game, manager) A Tween allows you to alter one or more properties of a target object over a defined period of time

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ChainShape:getNextVertex
  • References/Game Development/LÖVE/love.physics/Shape/ChainShape

ChainShape:getNextVertex Available since LÖVE 0.10.2 This function is not supported in earlier versions. Gets the vertex that establishes a

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Component.Bounds#bottom
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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