InOut(k) → {number} Exponential ease-in/out. Parameters
[static] ALIGN_LEFT : string Align each line of multi-line text to the left.
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
<static> rotateMatrix(matrix, direction) → {Array.<Array.<any>>}
love.graphics.setPoint Removed in LÖVE 0.9.0 Use
CircleShape:getWorldCenter Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Get the center of the circle in world
facing : number A const reference to the direction the Body is traveling or facing. Source
love.graphics.newImageFont Creates a new Font by loading a
alignTo(parent, position, offsetX, offsetY) → {Object}
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
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