Easing.Exponential#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Exponential

InOut(k) → {number} Exponential ease-in/out. Parameters

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RetroFont.ALIGN_LEFT
  • References/Game Development/Phaser/Text/RetroFont

[static] ALIGN_LEFT : string Align each line of multi-line text to the left.

2025-01-10 15:47:30
Text#previousRotation
  • References/Game Development/Phaser/Text/Text

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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ArrayUtils.rotateMatrix()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotateMatrix(matrix, direction) → {Array.<Array.<any>>}

2025-01-10 15:47:30
love.graphics.setPoint
  • References/Game Development/LÖVE/love.graphics

love.graphics.setPoint Removed in LÖVE 0.9.0 Use

2025-01-10 15:47:30
CircleShape:getWorldCenter
  • References/Game Development/LÖVE/love.physics/Shape/CircleShape

CircleShape:getWorldCenter Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Get the center of the circle in world

2025-01-10 15:47:30
Physics.Ninja.Body#facing
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

facing : number A const reference to the direction the Body is traveling or facing. Source

2025-01-10 15:47:30
love.graphics.newImageFont
  • References/Game Development/LÖVE/love.graphics

love.graphics.newImageFont Creates a new Font by loading a

2025-01-10 15:47:30
Image#alignTo()
  • References/Game Development/Phaser/Display/Image

alignTo(parent, position, offsetX, offsetY) → {Object}

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Text#revive()
  • References/Game Development/Phaser/Text/Text

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

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