removeChildAt(index) → {DisplayObject}
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
[readonly] children : Array.<Displa
alignTo(parent, position, offsetX, offsetY) → {Object}
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
onChildInputDown : Phaser.Signal This Signal is dispatched
onPointerMove(event) The function that handles the PointerMove event. Parameters
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
SpriteBatch:getImage Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in LÖVE
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