World#sendToBack()
  • References/Game Development/Phaser/Core/World

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below

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Device#linux
  • References/Game Development/Phaser/System/Device

linux : boolean Is running on linux? Source code:

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Device#safariVersion
  • References/Game Development/Phaser/System/Device

safariVersion : number If running in Safari this will contain the major version number.

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Easing.Exponential#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Exponential

InOut(k) → {number} Exponential ease-in/out. Parameters

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LinkedList#next
  • References/Game Development/Phaser/Utils/LinkedList

next : Object Next element in the list. Source code:

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Group#addChildAt()
  • References/Game Development/Phaser/Game Objects/Group

addChildAt(child, index) → {DisplayObject}

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Graphics#previousPosition
  • References/Game Development/Phaser/Graphics/Graphics

[readonly] previousPosition : Phaser.Point

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Weapon#bulletWorldWrapPadding
  • References/Game Development/Phaser/Arcade Physics/Weapon

bulletWorldWrapPadding : integer If bulletWorldWrap is true then you can provide an optional padding value with this

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Particle#texture
  • References/Game Development/Phaser/Particles/Particle

texture : PIXI.Texture The texture that the

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Group#removeFromHash()
  • References/Game Development/Phaser/Game Objects/Group

removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call

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