Graphics#lineTo()
  • References/Game Development/Phaser/Graphics/Graphics

lineTo(x, y) → {PIXI.Graphics}

2025-01-10 15:47:30
TilingSprite#tint
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tint : number The tint applied to the sprite. This is a hex value Default

2025-01-10 15:47:30
Canvas.setBackgroundColor()
  • References/Game Development/Phaser/System/Canvas

<static> setBackgroundColor(canvas, color) → {HTMLCanvasElement}

2025-01-10 15:47:30
RenderTexture#requiresUpdate
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

2025-01-10 15:47:30
Image#autoCull
  • References/Game Development/Phaser/Display/Image

autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame

2025-01-10 15:47:30
SpriteBatch#addMultiple()
  • References/Game Development/Phaser/Display/SpriteBatch

addMultiple(children, silent) → {Array.<

2025-01-10 15:47:30
Matrix#copyFrom()
  • References/Game Development/Phaser/Geometry/Matrix

copyFrom(matrix) → {Phaser.Matrix}

2025-01-10 15:47:30
TilemapLayer#setChildIndex()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30
Rope#right
  • References/Game Development/Phaser/Display/Rope

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

2025-01-10 15:47:30
ParticleSystem:getSpinVariation
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:getSpinVariation Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the amount of spin variation

2025-01-10 15:47:30