Touch#onTouchLeave()
  • References/Game Development/Phaser/Input/Touch

onTouchLeave(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear

2025-01-10 15:47:30
World#rotation
  • References/Game Development/Phaser/Core/World

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself

2025-01-10 15:47:30
Stage#addChild()
  • References/Game Development/Phaser/Core/Stage

addChild(child) → {DisplayObject}

2025-01-10 15:47:30
WheelJoint:getMotorSpeed
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:getMotorSpeed Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the speed of the motor.

2025-01-10 15:47:30
BezierCurve:removeControlPoint
  • References/Game Development/LÖVE/love.math/BezierCurve

BezierCurve:removeControlPoint Available since LÖVE 0.10.0 This function is not supported in earlier versions. Removes the specified control

2025-01-10 15:47:30
Physics.P2.BodyDebug#alignTo()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

alignTo(parent, position, offsetX, offsetY) → {

2025-01-10 15:47:30
SpriteBatch:setBufferSize
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:setBufferSize Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets the maximum number of sprites

2025-01-10 15:47:30
Math#reverseAngle()
  • References/Game Development/Phaser/Math/Math

reverseAngle(angleRad) → {number} Reverses an angle. Parameters

2025-01-10 15:47:30
SpriteBatch#physicsSortDirection
  • References/Game Development/Phaser/Display/SpriteBatch

physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property

2025-01-10 15:47:30
love.joystick.getAxis
  • References/Game Development/LÖVE/love.joystick

love.joystick.getAxis Removed in LÖVE 0.9.0 It has been moved to

2025-01-10 15:47:30