lineTo(x, y) → {PIXI.Graphics}
tint : number The tint applied to the sprite. This is a hex value Default
<static> setBackgroundColor(canvas, color) → {HTMLCanvasElement}
requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
addMultiple(children, silent) → {Array.<
copyFrom(matrix) → {Phaser.Matrix}
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
ParticleSystem:getSpinVariation Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the amount of spin variation
Page 36 of 100