collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically if this is set to true. Otherwise
love.graphics.getCaption Removed in LÖVE 0.9.0 Moved to the love
blendColor() → {Phaser.BitmapData}
add(timer) → {Phaser.Timer}
bulletRotateToVelocity : boolean Bullets can optionally adjust their rotation in-flight to match their velocity.This can
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
fireFrom : Phaser.Rectangle This is a Rectangle
addFontStyle(style, position) → {Phaser.Text}
getChildAt(index) → {DisplayObject}
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
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