setBoundsToWorld() Update the Camera bounds to match the game world. Source code:
SpriteBatch:flush Available since LÖVE 0.9.2 This function is not supported in earlier versions. Immediately sends all new and modified sprite
love.system.vibrate Available since LÖVE 0.10.0 This function is not supported in earlier versions. Causes the device to vibrate, if possible
Text:getFont Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
removeChildAt(index) → {DisplayObject}
rotate(angle, asDegrees) → {Phaser.Line}
love.mouse.getX Returns the current x-position of the mouse. Function Synopsis
bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle
love.keyboard.getKeyRepeat Removed in LÖVE 0.9.0 This function is not supported in that and later versions. Returns the delay and interval of
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