Camera#setBoundsToWorld()
  • References/Game Development/Phaser/Core/Camera

setBoundsToWorld() Update the Camera bounds to match the game world. Source code:

2025-01-10 15:47:30
SpriteBatch:flush
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:flush Available since LÖVE 0.9.2 This function is not supported in earlier versions. Immediately sends all new and modified sprite

2025-01-10 15:47:30
love.system.vibrate
  • References/Game Development/LÖVE/love.system

love.system.vibrate Available since LÖVE 0.10.0 This function is not supported in earlier versions. Causes the device to vibrate, if possible

2025-01-10 15:47:30
Text:getFont
  • References/Game Development/LÖVE/love.graphics/Text

Text:getFont Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the

2025-01-10 15:47:30
Group#forEachDead()
  • References/Game Development/Phaser/Game Objects/Group

forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See

2025-01-10 15:47:30
Physics.P2.BodyDebug#removeChildAt()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

removeChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
Line#rotate()
  • References/Game Development/Phaser/Geometry/Line

rotate(angle, asDegrees) → {Phaser.Line}

2025-01-10 15:47:30
love.mouse.getX
  • References/Game Development/LÖVE/love.mouse

love.mouse.getX Returns the current x-position of the mouse. Function Synopsis

2025-01-10 15:47:30
Weapon#bulletAngleVariance
  • References/Game Development/Phaser/Arcade Physics/Weapon

bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle

2025-01-10 15:47:30
love.keyboard.getKeyRepeat
  • References/Game Development/LÖVE/love.keyboard

love.keyboard.getKeyRepeat Removed in LÖVE 0.9.0 This function is not supported in that and later versions. Returns the delay and interval of

2025-01-10 15:47:30