Creature#fixedToCamera
  • References/Game Development/Phaser/Game Objects/Creature

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the

2025-01-10 15:47:30
BitmapData#getPixel()
  • References/Game Development/Phaser/Graphics/BitmapData

getPixel(x, y, out) → {object} Get the color of a specific pixel in

2025-01-10 15:47:30
Particles.Arcade.Emitter#remove()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

remove(child, destroy, silent) → {boolean}

2025-01-10 15:47:30
ParticleSystem:getCount
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:getCount Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
Easing.Quintic#Out()
  • References/Game Development/Phaser/Tweens/Easing.Quintic

Out(k) → {number} Quintic ease-out. Parameters

2025-01-10 15:47:30
Contact:setFriction
  • References/Game Development/LÖVE/love.physics/Contact

Contact:setFriction Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the contact friction.

2025-01-10 15:47:30
RetroFont.TEXT_SET10
  • References/Game Development/Phaser/Text/RetroFont

[static] TEXT_SET10 : string Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ

2025-01-10 15:47:30
WheelJoint:getMotorSpeed
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:getMotorSpeed Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the speed of the motor.

2025-01-10 15:47:30
Math#Math
  • References/Game Development/Phaser/Math/Math

new Math() A collection of useful mathematical functions. These are normally accessed through game.math.

2025-01-10 15:47:30
love.graphics.setDefaultImageFilter
  • References/Game Development/LÖVE/love.graphics

love.graphics.setDefaultImageFilter Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0 It has been renamed to

2025-01-10 15:47:30