SpriteBatch:lock This has been changed to SpriteBatch:bind
[readonly] previousPosition : Phaser.Point
getPointer(isActive) → {Phaser.Pointer}
mouseOverCallback : Function A callback that can be fired when the mouse enters the game canvas (usually after a mouseout).
createMultiple(quantity, key, frame, exists) → {array}
new Text(game, x, y, text, style) Create a new game object for displaying Text. This uses a local
blendAdd() → {Phaser.BitmapData}
touch : Phaser.Touch The Touch Input manager. You
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
addMultiple(children, silent) → {Array.<
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