Utils#chanceRoll()
  • References/Game Development/Phaser/Utils/Utils

chanceRoll(chance) → {boolean} Generate a random bool result based on the chance value. Returns

2025-01-10 15:47:30
Line#rotate()
  • References/Game Development/Phaser/Geometry/Line

rotate(angle, asDegrees) → {Phaser.Line}

2025-01-10 15:47:30
SpriteBatch#remove()
  • References/Game Development/Phaser/Display/SpriteBatch

remove(child, destroy, silent) → {boolean}

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RetroFont#characterHeight
  • References/Game Development/Phaser/Text/RetroFont

characterHeight : number The height of each character in the font set. Source

2025-01-10 15:47:30
Graphics#lineColor
  • References/Game Development/Phaser/Graphics/Graphics

lineColor : string The color of any lines drawn. Inherited From

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BitmapData#key
  • References/Game Development/Phaser/Graphics/BitmapData

key : string The key of the BitmapData in the Cache, if stored there. Source

2025-01-10 15:47:30
Source:setVolumeLimits
  • References/Game Development/LÖVE/love.audio/Source

Source:setVolumeLimits Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the volume limits of the source.

2025-01-10 15:47:30
Canvas:getPixel
  • References/Game Development/LÖVE/love.graphics/Canvas

Canvas:getPixel Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0 Use

2025-01-10 15:47:30
Contact:resetRestitution
  • References/Game Development/LÖVE/love.physics/Contact

Contact:resetRestitution Available since LÖVE 0.8.0 This function is not supported in earlier versions. Resets the contact restitution to the

2025-01-10 15:47:30
Canvas:getFormat
  • References/Game Development/LÖVE/love.graphics/Canvas

Canvas:getFormat Available since LÖVE 0.9.1 This function is not supported in earlier versions. Gets the texture format of the Canvas.

2025-01-10 15:47:30