global#TOP_LEFT
  • References/Game Development/Phaser/Global

<constant> TOP_LEFT : integer A constant representing a top-left alignment or position

2025-01-10 15:47:30
SpriteBatch#removeAll()
  • References/Game Development/Phaser/Display/SpriteBatch

removeAll(destroy, silent, destroyTexture) Removes

2025-01-10 15:47:30
Keyboard#update()
  • References/Game Development/Phaser/Input/Keyboard

update() Updates all currently defined keys. Source code:

2025-01-10 15:47:30
Sprite#fresh
  • References/Game Development/Phaser/Display/Sprite

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

2025-01-10 15:47:30
love.graphics.arc
  • References/Game Development/LÖVE/love.graphics

love.graphics.arc Available since LÖVE 0.8.0 This function is not supported in earlier versions. Draws a filled or unfilled arc at position

2025-01-10 15:47:30
global#TILEMAPLAYER
  • References/Game Development/Phaser/Global

<constant> TILEMAPLAYER : integer Game Object type.

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Group#multiplyAll()
  • References/Game Development/Phaser/Game Objects/Group

multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.

2025-01-10 15:47:30
WheelJoint:getJointSpeed
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:getJointSpeed Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the current joint translation

2025-01-10 15:47:30
Physics.P2#updateBoundsCollisionGroup()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

updateBoundsCollisionGroup(setCollisionGroup) By default the World will be set to collide everything with

2025-01-10 15:47:30
love.keyboard.hasTextInput
  • References/Game Development/LÖVE/love.keyboard

love.keyboard.hasTextInput Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets whether

2025-01-10 15:47:30