love.graphics.getPixelEffect Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0 It has been renamed to
addImage(key, url, data) → {object} Adds an Image file into the Cache. The file must have already
bulletFrameRandom : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionally
random(x, y, width, height, layer) Randomises a set of tiles in a given area. Parameters
setLayer(layer) Sets the current layer to the given index. Parameters
[static] RIGHT_BUTTON : number The Right Mouse button, or in PointerEvent devices a Pen contact
parent : Phaser.Tween The Tween which owns this TweenData
renderShadow : boolean Should the text be rendered with a slight shadow? Makes it easier to read on different types of background
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
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