position : Phaser.Point Source code:
getPhysicsData(key, object, fixtureKey) → {object} Gets a Physics
quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
height : number The height of the BitmapData in pixels. Source code:
normal() → {number} Returns a random real number between -1 and 1. Returns
<static> blendAverage(a, b) → {integer} Takes the average
render(displayObject, matrix, clear) This function will draw the display
grab(clear, alpha, blendMode) → {
convertCollisionObjects(map, layer, addToWorld) → {array}
Page 43 of 100