Image#alive
  • References/Game Development/Phaser/Display/Image

alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components

2025-01-10 15:47:30
Image#setTexture()
  • References/Game Development/Phaser/Display/Image

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

2025-01-10 15:47:30
Creature#game
  • References/Game Development/Phaser/Game Objects/Creature

game : Phaser.Game A reference to the currently running Game

2025-01-10 15:47:30
Font:getHeight
  • References/Game Development/LÖVE/love.graphics/Font

Font:getHeight Gets the height of the Font. The height of the font is the size including any spacing; the height which it will need. Function Synopsis

2025-01-10 15:47:30
Loader#setPreloadSprite()
  • References/Game Development/Phaser/Loader/Loader

setPreloadSprite(sprite, direction) Set a Sprite to be a "preload" sprite by passing it to this method

2025-01-10 15:47:30
Physics.Arcade.Body#Body
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

new Body(sprite) The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than

2025-01-10 15:47:30
Device#localStorage
  • References/Game Development/Phaser/System/Device

localStorage : boolean Is localStorage available? Source code:

2025-01-10 15:47:30
love.joystick.getAxis
  • References/Game Development/LÖVE/love.joystick

love.joystick.getAxis Removed in LÖVE 0.9.0 It has been moved to

2025-01-10 15:47:30
Sprite#outOfCameraBoundsKill
  • References/Game Development/Phaser/Display/Sprite

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

2025-01-10 15:47:30
Rectangle#resize()
  • References/Game Development/Phaser/Geometry/Rectangle

resize(width, height) → {Phaser.Rectangle}

2025-01-10 15:47:30