RenderTexture#requiresUpdate
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

2025-01-10 15:47:30
Weapon#bulletAngleVariance
  • References/Game Development/Phaser/Arcade Physics/Weapon

bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle

2025-01-10 15:47:30
love.graphics.setColorMask
  • References/Game Development/LÖVE/love.graphics

love.graphics.setColorMask Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets the color mask. Enables or disables

2025-01-10 15:47:30
Sprite#scaleMax
  • References/Game Development/Phaser/Display/Sprite

scaleMax : Phaser.Point The maximum scale this Game

2025-01-10 15:47:30
SpriteBatch#sort()
  • References/Game Development/Phaser/Display/SpriteBatch

sort(key, order) Sort the children in the group according to a particular

2025-01-10 15:47:30
EdgeShape:setNextVertex
  • References/Game Development/LÖVE/love.physics/Shape/EdgeShape

EdgeShape:setNextVertex Available since LÖVE 0.10.2 This function is not supported in earlier versions. Sets a vertex that establishes a connection

2025-01-10 15:47:30
Line#normalAngle
  • References/Game Development/Phaser/Geometry/Line

[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line

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Point.rotate()
  • References/Game Development/Phaser/Geometry/Point

<static> rotate(a, x, y, angle, asDegrees, distance)

2025-01-10 15:47:30
TilemapLayer#lifespan
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

2025-01-10 15:47:30
Point.normalize()
  • References/Game Development/Phaser/Geometry/Point

<static> normalize(a, out) → {

2025-01-10 15:47:30