requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle
love.graphics.setColorMask Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets the color mask. Enables or disables
scaleMax : Phaser.Point The maximum scale this Game
sort(key, order) Sort the children in the group according to a particular
EdgeShape:setNextVertex Available since LÖVE 0.10.2 This function is not supported in earlier versions. Sets a vertex that establishes a connection
[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line
<static> rotate(a, x, y, angle, asDegrees, distance)
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
<static> normalize(a, out) → {
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