hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
tilemap(key, tileWidth, tileHeight, width,
getFrame(index) → {Phaser.Frame}
setScale(minX, maxX, minY, maxY, rate
addChildAt(child, index) → {DisplayObject}
parent : Phaser.Pointer |
event : Object The DOM event that caused the change in button state. Source
render(displayObject, matrix, clear) This function will draw the display
processPixelRGB(callback, callbackContext, x, y, width, hei
friction : number The friction applied to this object as it moves. Default
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