pause() Pauses the sound. Source code:
[readonly] children : Array.<Displa
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
PrismaticJoint:setUpperLimit Sets the upper limit. Function Synopsis
Fixture:setCategory Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets the categories the fixture belongs to
(Image):getWrap Gets the wrapping properties of an Image. This function returns the currently set horizontal and vertical
refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This
Canvas:getDimensions Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the width and height of the Canvas
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
love.lowmemory Available since LÖVE 0.10.0 This function is not supported in earlier versions. Callback function triggered when the system is
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