remove(child, destroy, silent) → {boolean}
initShaderBuffers() Initialises the shader buffers. Source code:
[readonly] padsConnected : number How many live gamepads are currently connected.
autoplayKey : string If a sound is set to auto play, this holds the marker key of it.
currentTime : number The current time the sound is at. Source code:
[readonly] children : Array.<Displa
Shape:computeMass Available since LÖVE 0.8.0 This function is not supported in earlier versions. Computes the mass properties for the shape
onTouchStart(event) The internal method that handles the touchstart event from the browser. Parameters
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
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