<constant> TOP_LEFT : integer A constant representing a top-left alignment or position
new Keyboard(game) The Keyboard class monitors keyboard input and dispatches keyboard events. Note: many keyboards are
onUpCallback : Function This callback is invoked every time a key is released. Source
<constant> CREATURE : integer Game Object type.
[readonly] created : boolean True if the current state has had its create method
removeChildAt(index) → {DisplayObject}
scaleMax : Phaser.Point The maximum scale this Game
getClosestTo(object, callback, callbackContext) → {any}
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
<static> blendMultiply(a, b) → {integer} Multiplies the
Page 39 of 100