Strip#ignoreChildInput
  • References/Game Development/Phaser/PIXI/PIXI.Strip

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

2025-01-10 15:47:30
love.window.setPosition
  • References/Game Development/LÖVE/love.window

love.window.setPosition Available since LÖVE 0.9.2 This function is not supported in earlier versions. Sets the position of the window on the

2025-01-10 15:47:30
love.graphics.setPoint
  • References/Game Development/LÖVE/love.graphics

love.graphics.setPoint Removed in LÖVE 0.9.0 Use

2025-01-10 15:47:30
Polygon#toNumberArray()
  • References/Game Development/Phaser/Geometry/Polygon

toNumberArray(output) → {array} Export the points as an array of flat

2025-01-10 15:47:30
Graphics#reset()
  • References/Game Development/Phaser/Graphics/Graphics

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

2025-01-10 15:47:30
Keyboard#stop()
  • References/Game Development/Phaser/Input/Keyboard

stop() Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window.

2025-01-10 15:47:30
Keyboard#onUpCallback
  • References/Game Development/Phaser/Input/Keyboard

onUpCallback : Function This callback is invoked every time a key is released. Source

2025-01-10 15:47:30
TilingSprite#setChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30
Rectangle#ceilAll()
  • References/Game Development/Phaser/Geometry/Rectangle

ceilAll() Runs Math.ceil() on the x, y, width and height values of this Rectangle. Source

2025-01-10 15:47:30
Animation#frame
  • References/Game Development/Phaser/Animation/Animation

frame : number Gets or sets the current frame index and updates the Texture Cache for display.

2025-01-10 15:47:30