removeChild(child) → {DisplayObject}
width : number The with of the render texture Source code:
alignIn(container, position, offsetX, offsetY)
preUpdate() Automatically called by World.preUpdate. Source code:
debug : boolean A debug flag designed for use with Game.enableStep.
isOdd(n) → {boolean} Returns true if the number given is odd. Parameters
<static> getBounds(element, cushion) → {Object | boolean}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
bulletKillDistance : number If you've set bulletKillType to Phaser.Weapon.KILL_DISTANCE this controls
wheelDelta : number The direction of the last mousewheel usage 1 for up -1 for down.
Page 44 of 100